If you've been reading my blog for at least a couple weeks you know that I've been reading a novel that has been busting my brain. Well, that novel has finally reached it's last page, and now I take on the difficult task of reviewing it. House of Leaves reminds me a lot of dating a few of my ex-girlfriends (actually, maybe all of them). When I first picked up the book I loved the cover, and I found the concept interesting and appealing. The short description seemed like just what I was looking for. But then I started reading, and I realized things just weren't going to work out like I had hoped. Like my ex's, House of Leaves wasn't exactly a bad book, in fact it had many great qualities that will probably appeal to future readers. (See how I put that last sentence in there just in case any of my ex's read this?) At the same time, sometimes a book (or woman) has such a great cover and concept that you keep trying to convince yourself that you actually like it more than you do. You keep reading, and keep reading, getting more and more frustrated until finally you realize that no matter how hard you try, this book will never be one that meshes with you. Is it just me or was that analogy awesome?
House of Leaves starts out from the perspective of tattoo artist Johnny Truant. Through a short chain of events Truant comes into possession of a trunk that formerly belonged to a man named Zampano. In the trunk is a manuscript written by Zampano about a documentary film called "The Navidson Record". The Navidson Record is a short film about Will Navidson, his wife Karen, and their children. Several other characters come into play as the film progresses. It documents their experiences living in a home in Virginia, and the mysterious anomalies that take place in the house. Will first notices something strange about the house when he realizes that the dimensions of the master bedroom have changed. He begins to measure, and discovers that the inner dimensions of the room are larger than the outer dimensions. During this investigation the house produces two new mysteries, the first being a new hallway between rooms, and the second being a doorway that previously was not there. The doorway is of particular interest because when opened it reveals a long hallway of around 30 feet that extends beyond the outer dimensions of the house. This hallway also contains other doors that lead to new hallways and corridors that far extend beyond the dimensions of the house. Navidson's film then becomes a record of several explorations into the labyrinth of these halls and the horrors found within. That word "horror" is extremely appropriate. House of Leaves alternates between Truant's narrative, Zampano's account of the Navidson Record, and many other interjected commentaries from other written perspectives on the film.
I am really torn on this book. The actual story line is great, and thoroughly enjoyable. It's just that there is so much "other stuff" that just ruined it for me. It is written in a crazy style where Danielewski switches perspectives mid-sentence, makes you read a multitude of footnotes, puts text upside down, and does about a million other things that all drive this reader crazy. There are also long periods where the story just stops and you are forced to read forty pages of word studies, commentaries written by people that don't even exist, or pages with the entire text crossed out. I'm sure that there was a reason for all this, but I always felt like there was some hidden secret that I wasn't privy to. It's not exactly fun to read a book feeling like you are always missing something. At the same time, as I already said, the story itself was awesome so I kept reading through all the stuff I hated just in order to once again engage in the great parts. If you are willing to put up with a lot of craziness and possible frustration, there is a great story hidden within House of Leaves, you just might have to dig a little harder than you would like in order to find it.
Thursday, March 10, 2011
Monday, March 7, 2011
Batman: The Dark Knight Returns - Frank Miller
There is something a little nerve wrecking about picking up a book about a character you love. You come into the experience with certain expectations, and you don't know whether they will be met or not. It's sort of like when U2 releases a new album and I always walk to the check out counter thinking, "Please God don't let this be the album where it all goes to crap." Maybe U2 was a bad example since people might argue that happened a long time ago, but I think you know what I mean. Batman has always been a character that I love. From the reruns of the classic TV show with Adam West, the action figures, the animated series, the footy pajamas, and now the excellent Dark Knight movies, Batman has been a part of my entire life. Sure things got a little bit scary when the neon lights flooded Gotham City, but we can always lock those movies away with the newest Star Wars trilogy right? It was with this feeling of unease that I peeled back the cover of Frank Miller's graphic novel, and was soon reassured that everything was as it should be in Gotham City.
The Dark Knight Returns takes place ten years after the voluntary retirement of Bruce Wayne as Batman. Most superheroes (excluding Superman) have been forced into retirement due to a distrusting public and government. Bruce Wayne is haunted by the death of the second Robin (Jason Todd) as well as the death of his parents. He is becoming more and more disillusioned with the current state of Gotham City, the new government, the rising crime and corruption, and the general sense of fear among its citizens. After Harvey Dent (aka "Two-Face") is released as "rehabilitated", a crime spree starts and Bruce is once again forced to don the cape and cowl to return as the caped crusader. Unfortunately Gotham City's welcome is mixed, and Batman soon finds himself fighting old and new enemies, as well as a few former allies.
Frank Miller's story is everything that a Batman comic should be. It's dark, gritty, political, and full of action and intrigue. Miller does an excellent job of making the story his own, while still keeping enough of the established lore intact. Where he does take chances I found myself loving the directions he took and never disagreeing with the gambles. The only negative for me was that with each turned page I knew that I was drawing a bit closer to the end of the Batman saga. It was like watching an old friend slowly get older, more feeble, and knowing that the end would come before you were ready. When you have lived with Batman for as long as I have, I'm not sure you are ever ready for him to put the cape and cowl away, but who knows, maybe in another ten years Gotham City might just need him again.
The Dark Knight Returns takes place ten years after the voluntary retirement of Bruce Wayne as Batman. Most superheroes (excluding Superman) have been forced into retirement due to a distrusting public and government. Bruce Wayne is haunted by the death of the second Robin (Jason Todd) as well as the death of his parents. He is becoming more and more disillusioned with the current state of Gotham City, the new government, the rising crime and corruption, and the general sense of fear among its citizens. After Harvey Dent (aka "Two-Face") is released as "rehabilitated", a crime spree starts and Bruce is once again forced to don the cape and cowl to return as the caped crusader. Unfortunately Gotham City's welcome is mixed, and Batman soon finds himself fighting old and new enemies, as well as a few former allies.
Frank Miller's story is everything that a Batman comic should be. It's dark, gritty, political, and full of action and intrigue. Miller does an excellent job of making the story his own, while still keeping enough of the established lore intact. Where he does take chances I found myself loving the directions he took and never disagreeing with the gambles. The only negative for me was that with each turned page I knew that I was drawing a bit closer to the end of the Batman saga. It was like watching an old friend slowly get older, more feeble, and knowing that the end would come before you were ready. When you have lived with Batman for as long as I have, I'm not sure you are ever ready for him to put the cape and cowl away, but who knows, maybe in another ten years Gotham City might just need him again.
Sunday, March 6, 2011
Fables - Bill Willingham
When I first heard about Fables I was immediately drawn to the concept. The characters from folklore and fairy tales have been kicked out of their respective kingdom by a villain named "The Adversary", and have been forced to enter our human world. The characters that are able to take human form are allowed to live in the middle of New York City in a large building called Fabletown, while the other non-human characters are forced to live outside the city at "The Farm". Characters like Snow White, Beauty and the Beast, Jack (down from the beanstalk), and even "Bigby" the big bad wolf (now able to take human form) all reside in the middle of New York, while the three little pigs, Brier Rabbit, and others must all stay hidden away in the country. This separation causes problems between the two groups, as many of the farm fables feel segregated and left to rot away from outside contact. Problems also arise in the city as Rose Red, sister of Snow White, is missing and presumed murdered. Bigby the big bad wolf is on the murder case, and looking for answers.
The first hardcover edition of Fables covers two separate story lines. The first is the story of Rose Red's murder, and Bigby's investigation. While the plot was well written and interesting, I never really felt like I was reading about folklore characters. Sure they were named Snow White, Jack, and The Big Bad Wolf, but they all looked human, acted human, and could have easily been humans for all I knew. There were brief moments of fantasy, but they ended too soon and left me saying, "That's it??" I enjoyed the story, but really wanted the fables to come alive more than they did. Thankfully, there was a second story line that didn't disappoint. This second story explores the mutiny at The Farm, and the ensuing conflict between city fables and country fables. Here we get the full effect of what got me excited about the series in the first place. Talking pigs, Red Riding Hood packing heat, the tortoise and the hare toting machine guns, and sleeping giants that awaken from hundred year slumbers. You know...the good stuff! Even though it takes a while for Fables to grasp it's true identity, once it does it is a great adventure that really delivers.
Even though Fables is focused on children's characters, this is definitely not a book for little kids. There are several adult themes, some inappropriate language, and occasional violent images. These themes are more obvious in the first story arc, and seem to simmer down as the second arc starts. Seeing as this is a comic I also should mention the artwork. Unfortunately of all the comics I have read lately, the artwork in Fables was among my least favorite. The cover art is absolutely beautiful, but unfortunately it doesn't carry over to the inside. Despite my personal taste I don't feel like it distracted or took away from an otherwise well done series. If you enjoyed nursery rhymes and folk lore as a kid, then you might also enjoy the way they have matured and grown into adulthood with you.
The first hardcover edition of Fables covers two separate story lines. The first is the story of Rose Red's murder, and Bigby's investigation. While the plot was well written and interesting, I never really felt like I was reading about folklore characters. Sure they were named Snow White, Jack, and The Big Bad Wolf, but they all looked human, acted human, and could have easily been humans for all I knew. There were brief moments of fantasy, but they ended too soon and left me saying, "That's it??" I enjoyed the story, but really wanted the fables to come alive more than they did. Thankfully, there was a second story line that didn't disappoint. This second story explores the mutiny at The Farm, and the ensuing conflict between city fables and country fables. Here we get the full effect of what got me excited about the series in the first place. Talking pigs, Red Riding Hood packing heat, the tortoise and the hare toting machine guns, and sleeping giants that awaken from hundred year slumbers. You know...the good stuff! Even though it takes a while for Fables to grasp it's true identity, once it does it is a great adventure that really delivers.
Even though Fables is focused on children's characters, this is definitely not a book for little kids. There are several adult themes, some inappropriate language, and occasional violent images. These themes are more obvious in the first story arc, and seem to simmer down as the second arc starts. Seeing as this is a comic I also should mention the artwork. Unfortunately of all the comics I have read lately, the artwork in Fables was among my least favorite. The cover art is absolutely beautiful, but unfortunately it doesn't carry over to the inside. Despite my personal taste I don't feel like it distracted or took away from an otherwise well done series. If you enjoyed nursery rhymes and folk lore as a kid, then you might also enjoy the way they have matured and grown into adulthood with you.
Saturday, March 5, 2011
The Sixth Gun - Cullen Bunn & Brian Hurtt
The story takes place in the years following the Civil War and follows Drake Sinclair, a man with few morals, a love for money, and a knack for getting in and out of tough situations. During the Civil War a band of evil confederate men find themselves in possession of six pistols that hold great power. The most powerful of them, the sixth gun, belongs to their leader General Oleander Hume. While each gun contains a unique power, they can only be wielded by their owner, and ownership can only be transferred upon death. At the start of the story, General Hume has been defeated and locked away in a prison far from the reaches of the sun's light. His gun has been taken, and through a course of events become linked to a young woman named Becky Montcrief. General Hume is soon liberated by his gang, and the six villains head off to reclaim the lost sixth gun. Of course Becky and Drake soon become entangled in the adventure, teaming up to protect the gun and maybe even claim a few of the others in the process.
The Sixth Gun is one of those stories that really hits the ground running. This is a story about action and adventure, and it has plenty of both. It is a fun read that doesn't take itself too seriously, and keeps the entertainment coming. Sometimes you just want to sit down and be entertained for a while without having to think about deep social issues, or whatever other stuff that authors like to interject into their books. The Sixth Gun was the perfect blend of fun, adventure, and pure enjoyment for me. That's not to say that it lacks substance, but simply that it doesn't try too hard to be something it's not. The art style also fits perfectly with the storytelling. It is a simple style, very cartoony, and yet full of simple details that made my eyes stray back to previous panels to look again. Overall it is a very promising new series that has a lot of potential. If you are looking for a new series to get you started in the comic world, then Jeff highly...I mean, I highly recommend it!
Friday, March 4, 2011
The Walking Dead - Robert Kirkman
Maybe it's because my friend Jeff is so convincing, or because I'm reading an impossibly frustrating novel at the moment (one day ill post on it), but for whatever reason my blog is about to get a whole lot more illustrated. Scott Pilgrim planted a seed, Locke and Key watered it, and now I have a full blown shrubbery growing out of control. You see, my blog is a little outdated. After discovering the joys of comics last month I've been on a mission to read every comic I can get my hands on. Now my mission is to put them down long enough to update this stupid blog (which is on my bad list for making me put my comics down). So here goes nothing...
The Walking Dead is all about the imminent zombie apocalypse — trust me it's coming, and sooner than you might think. Unfortunately, the zombie theme has been done so many times, it's in the running with vampire stories for winner of "genre that has been beaten to death", so I was a little hesitant going into the first page. The story starts out with the main character, Rick Grimes, waking up alone in a hospital bed. Not exactly a groundbreaking start in the zombie genre, and Kirkman keeps a healthy dose of tired cliches coming. There is a reason these cliches have become tired, and it's because they work so well! Just like Pepsi would never change their recipe (Crystal Pepsi? Doh!) the zombie cliches are part of the fun! What makes The Walking Dead special is that it mixes an expert story and strong character development into the cliche formula. The dialogues between characters are what really draw the reader in. Kirkman explores the delicate mental psyche of the people dealing with the complete destruction of everything they knew as reality. Despite the obvious appeal of guns, axes and gruesome zombie dismemberment, there is a real focus on what an event like this does to the people involved. Exhaustion, mental deterioration, animal instincts, and the fight for survival are all parts of the formula. The characters grow, change, deteriorate, and fight to stay alive, and they take us along for each part of the gory ride.
On the surface, you can look at The Walking Dead and say "been there done that". There are a ton of cookie cutter zombie moments that have been used a million times in a million other zombie works. At the same time, The Walking Dead breaks new ground on the zombie genre by taking it to a deeper level and exploring the human side of the apocalypse. Each living person, as well as each zombie is a character of the story. With every zombie that dies (and there are thousands) Kirkman takes you through the excitement of the action, as well as the pain of seeing a human life lost. The humanity of each zombie is felt, and you share in the pain and internal conflict that each human character is forced to deal with. In the end, despite all the familiarity, The Walking Dead breaks ground like a decrepit hand rising out of the grave to bring something new and exciting to the once beaten to death zombie genre.
The Walking Dead is all about the imminent zombie apocalypse — trust me it's coming, and sooner than you might think. Unfortunately, the zombie theme has been done so many times, it's in the running with vampire stories for winner of "genre that has been beaten to death", so I was a little hesitant going into the first page. The story starts out with the main character, Rick Grimes, waking up alone in a hospital bed. Not exactly a groundbreaking start in the zombie genre, and Kirkman keeps a healthy dose of tired cliches coming. There is a reason these cliches have become tired, and it's because they work so well! Just like Pepsi would never change their recipe (Crystal Pepsi? Doh!) the zombie cliches are part of the fun! What makes The Walking Dead special is that it mixes an expert story and strong character development into the cliche formula. The dialogues between characters are what really draw the reader in. Kirkman explores the delicate mental psyche of the people dealing with the complete destruction of everything they knew as reality. Despite the obvious appeal of guns, axes and gruesome zombie dismemberment, there is a real focus on what an event like this does to the people involved. Exhaustion, mental deterioration, animal instincts, and the fight for survival are all parts of the formula. The characters grow, change, deteriorate, and fight to stay alive, and they take us along for each part of the gory ride.
On the surface, you can look at The Walking Dead and say "been there done that". There are a ton of cookie cutter zombie moments that have been used a million times in a million other zombie works. At the same time, The Walking Dead breaks new ground on the zombie genre by taking it to a deeper level and exploring the human side of the apocalypse. Each living person, as well as each zombie is a character of the story. With every zombie that dies (and there are thousands) Kirkman takes you through the excitement of the action, as well as the pain of seeing a human life lost. The humanity of each zombie is felt, and you share in the pain and internal conflict that each human character is forced to deal with. In the end, despite all the familiarity, The Walking Dead breaks ground like a decrepit hand rising out of the grave to bring something new and exciting to the once beaten to death zombie genre.
Saturday, February 12, 2011
Locke and Key - Joe Hill, Gabriel Rodriguez
Locke and Key follows the lives of three kids who are trying to cope with the recent murder of their father. Along with their mother they move across the country to live with their uncle in an old mansion named "Keyhouse". The youngest child, Bode, soon discovers a hidden key that opens a door into the spirit world. Shortly after his discovery, Bode meets a mysterious woman who apparently lives in the bottom of the well at Keyhouse. The woman tells him that there are other keys to other doors, and even one key that can open a door to anywhere. She needs Bode's help in finding the keys, so that she can escape the well and be free from her prison. While the search begins, we discover that the man who killed their father has escaped from prison and is making his way across the country to find the family once again.
While I am certainly not a comic junkie, this book brought me one step closer to that level. From the very first page I was sucked in to the story and beautifully done artwork. The subject matter is dark and gritty, and it is hard to not feel the underlying evil that is seemingly always just around the corner. There are disturbing moments, where the evil does make its ugly face known, adding to the fear and suspense of what is coming next. Because of these moments, these comics are definitely not for young readers. At the same time, if you are able to look past some of the gruesome moments, you will find a deep story that expertly draws from the best aspects of mystery, horror, and fantasy. I only finished it a mere hour ago, and already I am counting the hours till Monday morning when I can go pick up the next volume. Congratulations Jeff, you are one person closer to your goal.
Tuesday, February 8, 2011
George Müller: Delighted in God - Roger Steer
I love to read biographies. There is something extremely exciting and inspiring about a person who rises above the generally accepted mediocrity of human life to do something exceptional. It can also be very exciting to see (or read about) someone who lived as an example of principles we value. We find comfort in the realization that the goals and beliefs we hold dear, and may or may not have obtained in our own lives, have come to fruition somewhere else. We can look at their life and say, "Wow, now there's someone who really
did it!" Maybe we take comfort in knowing that it is possible despite our own failings. Maybe we are inspired to push ourselves to new levels because of their story. Whatever the reasoning, I continue to love a good biography.
George Müller was a German man who lived during the 19th century. He started out as a bit of a lost cause, but ended up as one of the most well known examples of the power of prayer and complete surrender to God's will. As a young man, Müller was constantly in trouble. Chased by the law and his debtors, he was on a self destructive path. One day he was invited to a Bible study where he heard the word of God, and was so convicted that he decided to accept Christ on the spot. From that day he was a changed man. He felt called to become a pastor, and soon found himself leading a church. As the church grew he began to have a passion for the abandoned children of England. Many kids were orphaned when their parents died, or simply left to fend for themselves on the streets or in the work houses. Müller felt God calling him to minister to these outcast children, and so he started to pray that God would allow him to open an orphanage. For over 60 years Müller worked with orphaned children, opening multiple orphanages and ministering to thousands. The miracle of his life is that he never once asked anyone for money, never did any fund raising, and never relied on anyone besides God to see him through. He would simply pray earnestly that God would meet their needs, and through prayer his ministry flourished!
George Müller's story is one that took me a little bit by surprise. In one sense it is the story of a great man who's accomplishments far exceed most other humans. Looking back on his life no one could argue that he failed to accomplish much. On the other hand, it is a story about an average Joe, someone who's own merits and actions do not impress or go outside of the scope of what we would consider normal human behavior. In fact, Müller is most well known for praying, something that the majority of people attest to doing in their own lives. Müller's biography is less about Müller, and more about the power behind our prayers. It is a testament to how God honors the prayers of his children, and opens doors for those who are faithful. George Müller was faithful in the small things, and because of that God opened huge doors and allowed him to impact thousands upon thousands of young men and women. Although his humanitarian accomplishments are great, the lasting impact of Müller's life is that his testimony continues to proclaim that God can do immeasurably more than we ask or imagine, as long as we are willing to honor Him.
George Müller was a German man who lived during the 19th century. He started out as a bit of a lost cause, but ended up as one of the most well known examples of the power of prayer and complete surrender to God's will. As a young man, Müller was constantly in trouble. Chased by the law and his debtors, he was on a self destructive path. One day he was invited to a Bible study where he heard the word of God, and was so convicted that he decided to accept Christ on the spot. From that day he was a changed man. He felt called to become a pastor, and soon found himself leading a church. As the church grew he began to have a passion for the abandoned children of England. Many kids were orphaned when their parents died, or simply left to fend for themselves on the streets or in the work houses. Müller felt God calling him to minister to these outcast children, and so he started to pray that God would allow him to open an orphanage. For over 60 years Müller worked with orphaned children, opening multiple orphanages and ministering to thousands. The miracle of his life is that he never once asked anyone for money, never did any fund raising, and never relied on anyone besides God to see him through. He would simply pray earnestly that God would meet their needs, and through prayer his ministry flourished!
George Müller's story is one that took me a little bit by surprise. In one sense it is the story of a great man who's accomplishments far exceed most other humans. Looking back on his life no one could argue that he failed to accomplish much. On the other hand, it is a story about an average Joe, someone who's own merits and actions do not impress or go outside of the scope of what we would consider normal human behavior. In fact, Müller is most well known for praying, something that the majority of people attest to doing in their own lives. Müller's biography is less about Müller, and more about the power behind our prayers. It is a testament to how God honors the prayers of his children, and opens doors for those who are faithful. George Müller was faithful in the small things, and because of that God opened huge doors and allowed him to impact thousands upon thousands of young men and women. Although his humanitarian accomplishments are great, the lasting impact of Müller's life is that his testimony continues to proclaim that God can do immeasurably more than we ask or imagine, as long as we are willing to honor Him.
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